In Cybulski's piece, he discusses the issue of
"surveillant games" which "measure and mine play for data
users". While it is an interesting read, it's certainly not anything
gamers today are unaware of. The propensity of games to draw crowds, the hidden
surveillance clauses within a company’s terms and conditions, as well as the
code which can be disseminated to create valuable marketing information which
tailor ads and improvements to the user experience - these are all things which
gamers today are well aware of. In fact, most gamers take full advantage of
these tools. Youtubers and streamers (TwitchTV, Youtube Gaming) take full advantage
of the spectatorship drawn to gaming, news articles which call attention to the
surveillance conducted in-game by big name companies proliferate social media
and are accepted by the community as an effective way to improve games they
play, and players themselves data mine games for useful information (for
example: in online multiplayer games, future patches can be found by harvesting
data within the existing game code). While some critics like Maiberg may see pervasive
surveillance as something which exists primarily for the fiscal benefit of the
game creators, we would be remiss to ignore the advantages those techniques can
also create for the gamer. Do you guys feel differently? That such methods of
video game surveillance should be scaled back in the future ?
References
Cybulski, Alex Dean (2014). Enclosures at play: Surveillance in the code and culture of videogames. Surveillance & Society 12(3): 427-432.
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